This is a Beholder based on the Dungeons and Dragons game. The concept comes from Jakub Kasper.
12,220 Tris with One 2048x2048 Texture Map, rendered in Marmoset Toolbag
Man…so sick!Source: danjohncox
Oh shit, I totally forgot! I have a portfolio website now! Check it at www.adriancruceanu.com
Wooah! Finally, the last post in this update flood!
I did this for a very good friend, David, as a delayed Christmas present.
He’s got a blog at http://deav.co.uk/
And here’s a shitty video of what gameplay we could muster before the time ran out. Filmed with my camera because we couldn’t get fraps working on the uni computers.
Moving on to non-uni stuff, here’s some stuff I did for this year’s Global Games Jam (48 hour game dev challenge). I animated all of these characters to put into our game “Land Infinite”. I think there were about 205 frames in total.
Anyway, it was a real fun experience…and the first time I stayed awake for 2 and a half days straight (well, to be honest I did fall asleep 2 times but that all added up to 3 hours).
Trailer for my game, Ex.Black, that was a group project for the Games Preproduction Techniques module. Music done by a very good friend of mine.